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Wednesday, February 15, 2012

Farkle, Dix Mille, or 10,000



Farkle

See also: Dark Knights Dice

Commercially known as Farkle, 10,000, or by its French name Dix Mille. This is an absorbing game for any number of players using six dice. There are many variations of this game.

The players take turns rolling the dice, with the objective of having the highest score above 10,000 in the final round.

During each player’s turn, they initially roll six-dice trying to score points. As long as they score at last one point, they can remove the scoring dice from play, and either bank their points or continue rolling.

If the dice you roll do not score any points, you pass the dice and you get a Farkle, losing all points accumulated for that turn.

If the player manages to score on all six dice, they have "hot dice" and may choose to roll all six-dice again, or they can bank the points and pass the dice.

At the end of the players turn, they write down any points scored and pass the dice clockwise.

Scoring Farkle

Each 1 = 100 pts
Each 5 = 50 pts
Three 1’s = 1000 pts
Three 2’s = 200 pts
Three 3’s = 300 pts
Three 4’s = 400 pts
Three 5’s = 500 pts
Three 6’s = 600 pts
Straight (1-2-3-4-5-6) = 1000 pts

An example turn might go something like this: A player rolls the six dice and they come up 1, 1, 2, 4, 5, 6. He could set aside the two 1s and the 5 scoring 250 points, but instead sets aside the 1s, scoring 200 and rolls the remaining four dice. They come up 1, 6, 6, 6 and the player decides to set aside all four dice and his score is increased by 700 points (1 = 100 + 6, 6, 6 = 600) giving a total of 900 so far. All six dice are scoring so the player decides to continue his turn by rolling them all again. This time he is unlucky and rolls 2, 3, 3, 4, 6, 6. A scoreless throw which means he scores nothing for this turn and the dice pass to the next player.

Additional Scoring Options:

Three pairs = 500 points
- optionally 600, 750, 1000, or 1500
Four of a kind = Double (2x) the 3 of a kind value
- also Four of a kind = 1000
- also Four of a kind = 4x the 3 of a kind value
Five of a kind = Triple (3x) the 3 of a kind value
- also Five of a kind = 2000
- also Five of a kind = 6x the 3 of a kind value
Six of a kind = Quadruple (4x) the 3 of a kind value
- also Six of a kind = 3000
- also Six of a kind = 8x the 3 of kind value
- also Six 1’s = 5000
- also Six 1’s = Instant Win (no playoff)
Two Triplets = 2500 points

Scoring Variations:

Three 1’s = 200 points (Pocket Farkel)
No points for a straight
Straight worth 1500, 2000, or 3000

Game Play Variations:

Getting on the board (popular)

Until a player has a score written down (on the board) they are required to continue rolling until they score at least 500 points. (Alternatively 350 or 400).

Hot-Dice Roll

Players who score using all six dice are required to roll at least one additional time.

Three Farkles

A player rolling three Farkles in a roll loses 1000 points

Piggybacking

A player can choose to begin their turn by rolling the dice remaining after the previous players turn. If they score on at least 1 die, they receive 1000 points in addition to the regular points they accumulate. (Alternatively, they receive the full amount of the previous players points)

Other Variations of Play:

- Four or more 2s cancels a players entire score.
- Six-of-a-kind made with a single throw wins the game outright.
- Sometimes a target total of 5,000 is set to make for a shorter game.
- Play with 12 dice instead of 6
- One die is colored differently to the others; if you roll a 4 on this die, it’s a wild card. Otherwise, this die is counted normally.


Team Farkle

The game is played in teams, with teammates sitting opposite each other and combining their scores. Game play is usually to 20,000.

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